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All Magi Are Not Created Equal

So after the last game on the way home Tony and I were talking and an issue sort of crystalized in my mind. On pretty much most occasions that I play Inrisor some one will say that they felt that their mage was useless, couldn't hurt the monster, what have you. The idea being that in a strict numbers comparison they don't have the abilities to do as much damage or have as high penetration as Inrisor does. This is weighing on my mind, not because I think that I'm being picked on or anything like that, but because almost every time I'm playing Inrisor it apparently means that someone else isn't having fun. And that bothers me as we're together to have fun and if my character is impeding other peoples fun then it's something that we need to resolve. Am I misunderstanding what people have been saying? If I am please let me know but I'm tired of the end of game chorus being "my penetration is only 25" and "I can't one shot things" and "I can't fly" and so on, that's not fun for me (or the guy running the game) just like playing through that isn't fun for the other mages.

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Hugh Says:
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Reply #13 on : Sun April 18, 2010, 16:46:24
Huh, double posting is possible! Beware the double topic creation!
Paul Says:
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Reply #12 on : Mon April 19, 2010, 06:27:14
I have removed the dup. How did you make that happen? It is possible to use the same name (intentionally), though, as you saw, the topics remain distinct.
Hugh Says:
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Reply #11 on : Mon April 19, 2010, 14:03:31
I hit the "add topic" (I think that's it's name) button and the text box remained on the screen with all my text in it. Thinking that nothing had happened I hit the button again, saw the "topic created" message and there they were.
Margo Says:
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Reply #10 on : Mon April 19, 2010, 18:04:04
It doesn't bother me at all. Both Filius and Inrisor were built to be the big guns and it has been that way from the beginning. As long as there is opportunity for the rest of us to do things that the two of them can't, I am content with it and have a good time in the game. It just challenges the designer to have something for everyone, but I feel that most of the games have been balanced that way.
Tony Says:
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Reply #9 on : Mon April 19, 2010, 20:15:46
No, all mages are not created equal and that's OK, as long as the game takes that into account.

As Hugh and I discussed on our ride home, hitting a 25 penetration is pretty darn good with normal mages. While going an indirect method can be effective, as Sylvie showed Saturday, you somewhat have to be geared that way (in her case good Rego and high spontaneous).

I think it's less of an issue about "one shot", few can do that without a lucky die roll. Even light wounding the BBG is OK most of the time (it softens them up for the companion kill...)
Kevin Says:
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Reply #8 on : Thu April 22, 2010, 17:57:00
All magi should not be created equal. Diversity is important. I think when we look back there were things each magi did in a game that other magi could not do. Plus we have seen some creativity around spell use (such as creating pits or hitting things indirectly) that shows there are other ways to affect the BBG.

One of my favorite examples of this was in the second OoO game I ran when the magi were on the top of the tower blasting away at the hordes of bad guys, giant boulders were being thrown and Sylvie was deflecting them. Did she kill all the bad guys? No. But she did keep everyone on the tower from being crushed like grapes.
Paul Says:
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Reply #7 on : Thu April 29, 2010, 17:33:46
I am interested that, while I have observed the behavior Hugh notes, everyone seems to be saying "no, no, I don't feel that way".

My recollection is also that people talk about the difficulty designing for high penetration characters.
Kevin Says:
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Reply #6 on : Fri April 30, 2010, 00:58:19
Personally, I don't mind playing with Inrisor or Filius. Like Margo said, there are times their high-penetration will make all the difference, other times different types of spells will be appropriate (and hopefully I can cast one of them :D ).

But I think the discussion is good and will work to keep this in mind when designing stories. I want to make sure there is something in there for everyone. For me, designing a game that will be enjoyed by a group of creative, smart players (who sometimes have differing opinions and motivations) is the challenging part.
Last Edit: April 30, 2010, 01:02:24 by Kevin  
Paul Says:
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Reply #5 on : Mon May 03, 2010, 09:36:33
I have not really weighed in here. So, I have a different take on this. To answer Hugh's question directly, I believe from what I read here that you (and I) must be misunderstanding what people have been saying.

Also, I believe focusing on penetration, damage, "one-shotting" is looking at a very narrow piece of the world. When was the last time Inrisor offered a solution based in Intellego? When was the last time he "solved the puzzle" (in a non-sledgehammer fashion)? When did he use a non-magical skill to resolve a problem?

Along those lines, using as an example "Wings", and targeting Tony (only because he is explicitly mentioned in the top, and because he had those specific complaints at the end of the game), who offered more solutions in the game, Inrisor or Saverio? Neither of them penetrated the Sphinx on first attack. Saverio killed the asps in the entry passage. Saverio purified Solace so he could enter the final regio and be cured, Saverio spotted the people in the city who might be connected to things you were looking for (though you did not pursue this line).

So, I question whether the complaint "I couldn't be the star in blowing things up, and offer priestly powers, and offer lore insights, and offer..." is really a valid one. The fact that not every aspect of any character is shown to best advantage in every game seems only fair since it allows other characters to shine in their own ways. And getting plenty of play in one arena should clue the player (whoever it is) that they may not be useful somewhere else where they also have strength, but someone else might have a greater strength that needs to be "shown off" as well.

Also, the focus on just damage is disappointing to me. Sure, so-and-so killed the bad guy, but who led them there? Who pointed out the traps on the way that could have killed or injured others? Who took the minions out of the way so that so-and-so could kill the big bad? All aspects of a game have value, not just the denouement scene.

Additionally, when one aspect of attack does not work for some reason, don't just try your big spell again. Think about what you witnessed and try a different tack. Maybe a really low level spell would give benefit and have the penetration needed. Maybe an indirect attack is called for. Maybe something to support the party would be more useful. Maybe magic itself is not the solution. Try to expand outward and try other solutions. Hammers are great for nails, but not really useful for screws, or when trying to pick up a delicate crystal goblet.
Tony Says:
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Reply #4 on : Mon May 10, 2010, 17:03:37
It took me a while to absorb Paul's last comments. Overall you have excellent points. In hindsight I am somewhat shamed in not realizing the role Saverio played in "Wings". I will do my best to keep these perspectives in focus next time I play (mage or companion).
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